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Старый 28.12.2012, 21:36  #1
v1n9
v1n9
Рядовой
Регистрация: 13.12.2012
Сообщения: 20


По умолчанию Помогите Днищу(Компиляция)

Незнаю Что с ошибками делать


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\rojot\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\newmap\de_Dust2012.map" "C:\newmap\Gotovie\de_Dust2012.map"


** Executing...
** Command: C:\mapping\tools\hlcsg.exe
** Parameters: "C:\newmap\Gotovie\de_Dust2012"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\mapping\tools\hlcsg.exe C:\newmap\Gotovie\de_Dust2012
Entering C:\newmap\Gotovie\de_Dust2012.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.36 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.03 seconds)

Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_dest.wad
- Contains 12 used textures, 80.00 percent of map (25 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\czde_dust.wad
- Contains 2 used textures, 13.33 percent of map (92 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_train.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_bob.wad
- Contains 0 used textures, 0.00 percent of map (55 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_russia.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\dm_tactics.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\react.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\snow.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\halflife.wad
- Contains 1 used texture, 6.67 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\as_woodlands.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\backslash.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \program files\steam\steamapps\rojot\counter-strike\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)

Warning: More than 8 wadfiles are in use. (2
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 6 additional animating textures.
Texture usage is at 0.62 mb (of 4.00 mb MAX)
13.97 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\mapping\tools\hlbsp.exe
** Parameters: "C:\newmap\Gotovie\de_Dust2012"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\mapping\tools\hlbsp.exe C:\newmap\Gotovie\de_Dust2012

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3420 (0.69 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-416,-3056, 172)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3176 (0.75 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-416,-3056, 172)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2996 (0.70 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-416,-3056, 172)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3239 (0.83 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-416,-3056, 172)
9.00 seconds elapsed

----- END hlbsp -----
v1n9 вне форума Ответить с цитированием
Старый 28.12.2012, 21:41  #2
DrTressi
DrTressi
Хрустик
Регистрация: 06.03.2010
Адрес: На белом свете
Возраст: 28
Сообщения: 6,383
Замечания: 16


По умолчанию

DrTressi вне форума Ответить с цитированием
Старый 28.12.2012, 21:41  #3
Skaarj
Skaarj
Регистрация: 12.08.2004
Сообщения: 18,749


По умолчанию

2 v1n9:
http://cs-mapper.com/tutorials/t3comperr32.shtml#6

И это, у тебя WAD'ов мало.
Skaarj вне форума Ответить с цитированием
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