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Старый 27.01.2017, 21:18  #1
Kutter
Kutter
Старший солдат
Регистрация: 13.08.2010
Адрес: Минск
Сообщения: 78


Лампочка, гори! func_tanktrain&point_template

Надеюсь форум ещё до конца не умер и кто нибудь сможет помочь мне Помогите запустить func_tanktrain после того как point_template его заспавнил, но есть одно но


Что бы было проще приводить примеры и каждый раз одно и тоже не писать.
У нас есть:
1) Button
2) func_tanktrain имя train (Для примера двигается по 2 path_tack, первый указан в настройках func_tanktrain )
3) prop_dynamic (обсолютна любая модель) у которой parent>train
4) point_template имя пусть будет template
Template 1>train.
Template 2> prop_dynamic
Flags: Preserve Entity Names (Т.е после каждого спавна, у train и prop одинаковые имена?)

Нажимаем кнопку

Onpressed>template>ForceSpawn
Onpressed>train>StartForward спустя 0.10

При таком условии всё работает. Но если кнопку заменить на logic_timer?
Допустим каждые 2 секунды
OnTimer>template>ForceSpawn
OnTimer>train>StartForward 0,10

Но как быть с prop_dynamic? Убираем Flags template Preserve Entity Names. Теперь каждый новый спавн у train и prop_dynamic разные имена. Как запустить после спавна каждый train? Сразу скажу такое возможно

Для примера карта из Portal testchmb_a_10 там каждые 15 секунд спавнится train, когда доходит до последнего трэка> kill. Train там запускает Logic_relay
OnTrigger>tractrain_brush_*>StartForward
В хаммере имя у train spawned_rail_cart_intro_lvl7b.

Пробовал у себя сделать для logic_timer
OnTimer>tractrain_brush_*>StartForward и ничего не работает.

P.S. Если нужны исходники карты из портала или ещё чего то, только скажите

Kutter, подумав, добавил 27.01.2017 в 23:24
Более детально изучив карту из портала, всё заработало.Тему можно сносить

Последний раз редактировалось Kutter, 27.01.2017 в 23:24.
Kutter вне форума
Старый 12.02.2017, 18:07  #2
Kutter
Kutter
Старший солдат
Регистрация: 13.08.2010
Адрес: Минск
Сообщения: 78


По умолчанию

Что бы не создавать новую тему, задам вопрос тут

1) Имеем модель лестницы, что бы лазить по ней сделал браш, превратил в func_ladder. Можно ли где то изменить звук при подъеме по лестнице? Моделька лестницы из дерева, а именно звук при подъеме как по железной, не критично конечно, но хотелось бы нормально всё сделать

2) Может кто подсказать более живой форум про маппинг? Тут совсем тишина, на http://bbs.hl-inside.ru/ тоже самое
Kutter вне форума
Старый 12.02.2017, 18:25  #3
Enimakanaon
Enimakanaon
Незабаненный
Регистрация: 30.06.2015
Адрес: Новосибирск
Возраст: 38
Сообщения: 1,046


По умолчанию

Форум живой. А в твоих вопросах не указан даже движок.
Enimakanaon вне форума
Старый 12.02.2017, 18:43  #4
DrTressi
DrTressi
Хрустик
Регистрация: 06.03.2010
Адрес: На белом свете
Возраст: 28
Сообщения: 6,383
Замечания: 16


По умолчанию

2 Enimakanaon: сорс же
DrTressi вне форума
Старый 12.02.2017, 18:54  #5
St.Snoop
St.Snoop
Генерал-Полковник
Регистрация: 10.02.2012
Сообщения: 1,933


По умолчанию

[ Цитата ] Сообщение от Kutter: Можно ли где то изменить звук при подъеме по лестнице?
sound/player/footsteps/ladder1-4.wav
Лучше вшить эти звуки в карту, иначе после замены у тебя на всех картах лестницы будут со звуком дерева.
St.Snoop вне форума
Старый 12.02.2017, 19:49  #6
Kutter
Kutter
Старший солдат
Регистрация: 13.08.2010
Адрес: Минск
Сообщения: 78


По умолчанию

[ Цитата ] Сообщение от St.Snoop: sound/player/footsteps/ladder1-4.wav
Лучше вшить эти звуки в карту, иначе после замены у тебя на всех картах лестницы будут со звуком дерева.
Спасибо!
Kutter вне форума
Старый 14.02.2017, 17:06  #7
Kutter
Kutter
Старший солдат
Регистрация: 13.08.2010
Адрес: Минск
Сообщения: 78


По умолчанию

Помогите решить ещё одну проблемку :) Есть не большой коридор, освещение состоит из light и point_spotlight. Всего 5 лампочек и 4 point_spotlight. Вот не большое видео из хаммера, что бы было более понятней https://youtu.be/-UlIGXNUsG0

Лог компиляции карты
Код:
** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "D:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Maps\gm_flatgrass_kutter_v10.vmf"

Valve Software - vbsp.exe (Mar 14 2016)
4 threads
materialPath: D:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading E:\Maps\gm_flatgrass_kutter_v10.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\program files\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/gm_flatgrass_kutter_v10/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 176 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Maps\gm_flatgrass_kutter_v10.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (621704 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2636 texinfos to 1122
Reduced 73 texdatas to 69 (1798 bytes to 1639)
Writing E:\Maps\gm_flatgrass_kutter_v10.bsp
1 second elapsed

** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "D:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Maps\gm_flatgrass_kutter_v10"

Valve Software - vvis.exe (Dec  9 2014)
4 threads
reading e:\maps\gm_flatgrass_kutter_v10.bsp
reading e:\maps\gm_flatgrass_kutter_v10.prt
 273 portalclusters
 656 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 21 visible clusters (0.13%)
Total clusters visible: 16772
Average clusters visible: 61
Building PAS...
Average clusters audible: 97
visdatasize:12755  compressed from 21840
writing e:\maps\gm_flatgrass_kutter_v10.bsp
0 seconds elapsed

** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters:  -game "D:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod" "E:\Maps\gm_flatgrass_kutter_v10"

Valve Software - vrad.exe SSE (Dec  9 2014)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[46 texlights parsed from 'lights.rad']

Loading e:\maps\gm_flatgrass_kutter_v10.bsp
Setting up ray-trace acceleration structure... Done (0.29 seconds)
5319 faces
459078 square feet [66107336.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
5319 patches before subdivision
62927 patches after subdivision
58 direct lights
BuildFacelights:     0
WARNING: Too many light styles on a face at (2302.000000, 9799.000000, -10167.000000)

WARNING: Too many light styles on a face at (2294.000000, 9852.000000, -10167.000000)

WARNING: Too many light styles on a face at (2302.000000, 9858.000000, -10167.000000)

WARNING: Too many light styles on a face at (2606.000000, 9852.000000, -10167.000000)

WARNING: Too many light styles on a face at (2302.125000, 9850.000000, -10167.000000)

WARNING: Too many light styles on a face at (2658.000000, 9854.000000, -10167.000000)

WARNING: Too many light styles on a face at (2666.125000, 9822.000000, -10167.000000)

WARNING: Too many light styles on a face at (2666.000000, 9799.000000, -10167.000000)
..
WARNING: Too many light styles on a face at (2656.000000, 9721.000000, -10059.875000)

WARNING: Too many light styles on a face at (2974.000000, 9721.000000, -10148.000000)

WARNING: Too many light styles on a face at (2294.000000, 9721.000000, -10059.875000)

WARNING: Too many light styles on a face at (2608.000000, 9721.000000, -10148.000000)
.1...2
WARNING: Too many light styles on a face at (2720.000000, 9935.000000, -10059.750000)

WARNING: Too many light styles on a face at (2656.000000, 9935.000000, -10148.000000)

WARNING: Too many light styles on a face at (2608.000000, 9935.000000, -10059.750000)

WARNING: Too many light styles on a face at (2294.000000, 9935.000000, -10148.000000)

WARNING: Too many light styles on a face at (1896.666626, 9935.000000, -10065.000000)

WARNING: Too many light styles on a face at (1897.036987, 9935.000000, -10043.481445)

WARNING: Too many light styles on a face at (1881.000000, 9935.000000, -10092.000000)

WARNING: Too many light styles on a face at (1883.666626, 9935.000000, -10124.000000)

WARNING: Too many light styles on a face at (1897.000000, 9935.000000, -10152.000000)
...3..
WARNING: Too many light styles on a face at (2655.999756, 9931.291992, -10036.706055)

WARNING: Too many light styles on a face at (2351.999756, 9931.291992, -10036.706055)

WARNING: Too many light styles on a face at (2660.000000, 9933.000000, -10042.998047)

WARNING: Too many light styles on a face at (2660.000000, 9933.000000, -10152.000000)

WARNING: Too many light styles on a face at (2599.999756, 9933.000000, -10043.000000)

WARNING: Too many light styles on a face at (2600.000000, 9933.000000, -10152.000000)

WARNING: Too many light styles on a face at (2442.000000, 9933.000000, -10042.999023)

WARNING: Too many light styles on a face at (2442.000000, 9933.000000, -10152.000000)

WARNING: Too many light styles on a face at (2612.000000, 9943.167969, -10076.553711)

WARNING: Too many light styles on a face at (2728.000000, 9943.167969, -10076.553711)

WARNING: Too many light styles on a face at (2659.999756, 9938.501953, -10072.553711)

WARNING: Too many light styles on a face at (2441.999756, 9938.501953, -10072.553711)

WARNING: Too many light styles on a face at (2599.999756, 9938.501953, -10072.553711)
.
WARNING: Too many light styles on a face at (2660.000000, 9949.000000, -10092.000000)

WARNING: Too many light styles on a face at (2442.000000, 9949.000000, -10092.000000)

WARNING: Too many light styles on a face at (2600.000000, 9949.000000, -10092.000000)

WARNING: Too many light styles on a face at (2656.000000, 9943.292969, -10131.256836)

WARNING: Too many light styles on a face at (2294.000000, 9943.292969, -10131.256836)

WARNING: Too many light styles on a face at (2805.999756, 9946.500977, -10123.444336)

WARNING: Too many light styles on a face at (2659.999756, 9946.500977, -10123.444336)

WARNING: Too many light styles on a face at (2441.999756, 9946.500977, -10123.444336)

WARNING: Too many light styles on a face at (2599.999756, 9946.500977, -10123.444336)

WARNING: Too many light styles on a face at (2783.999756, 9724.706055, -10036.706055)

WARNING: Too many light styles on a face at (2607.999756, 9724.706055, -10036.706055)

WARNING: Too many light styles on a face at (2809.999512, 9723.000000, -10151.999023)

WARNING: Too many light styles on a face at (2663.999756, 9723.000000, -10042.996094)

WARNING: Too many light styles on a face at (2663.999512, 9723.000000, -10151.999023)

WARNING: Too many light styles on a face at (2603.999268, 9723.000000, -10042.997070)

WARNING: Too many light styles on a face at (2603.999512, 9723.000000, -10151.999023)

WARNING: Too many light styles on a face at (2445.999512, 9723.000000, -10042.995117)

WARNING: Too many light styles on a face at (2445.999512, 9723.000000, -10151.999023)

WARNING: Too many light styles on a face at (2656.000000, 9712.707031, -10076.743164)

WARNING: Too many light styles on a face at (2294.000000, 9712.707031, -10076.743164)

WARNING: Too many light styles on a face at (2809.999268, 9717.498047, -10072.552734)

WARNING: Too many light styles on a face at (2663.999268, 9717.498047, -10072.552734)

WARNING: Too many light styles on a face at (2603.999268, 9717.498047, -10072.552734)

WARNING: Too many light styles on a face at (2445.999268, 9717.498047, -10072.552734)

WARNING: Too many light styles on a face at (2809.999512, 9707.000000, -10092.000000)

WARNING: Too many light styles on a face at (2663.999512, 9707.000000, -10092.000000)

WARNING: Too many light styles on a face at (2603.999512, 9707.000000, -10092.000000)

WARNING: Too many light styles on a face at (2445.999512, 9707.000000, -10092.000000)

WARNING: Too many light styles on a face at (2976.625000, 9712.832031, -10131.445313)

WARNING: Too many light styles on a face at (2613.875000, 9712.832031, -10131.445313)

WARNING: Too many light styles on a face at (2809.999268, 9709.499023, -10123.444336)

WARNING: Too many light styles on a face at (2663.999268, 9709.499023, -10123.444336)

WARNING: Too many light styles on a face at (2603.999268, 9709.499023, -10123.444336)

WARNING: Too many light styles on a face at (2445.999268, 9709.499023, -10123.444336)
4.
WARNING: Too many light styles on a face at (1897.037109, 9741.000000, -10043.483398)

WARNING: Too many light styles on a face at (1896.666626, 9741.000000, -10065.000000)

WARNING: Too many light styles on a face at (1881.000000, 9741.000000, -10092.000000)

WARNING: Too many light styles on a face at (1883.666626, 9741.000000, -10124.000000)

WARNING: Too many light styles on a face at (1897.000000, 9741.000000, -10152.000000)

WARNING: Too many light styles on a face at (1899.000000, 9732.000000, -10043.000977)

WARNING: Too many light styles on a face at (1899.000000, 9732.000000, -10152.000000)

WARNING: Too many light styles on a face at (1899.000000, 9940.000000, -10043.000000)

WARNING: Too many light styles on a face at (1899.000000, 9940.000000, -10152.000000)

WARNING: Too many light styles on a face at (1893.498047, 9731.999023, -10072.553711)

WARNING: Too many light styles on a face at (1893.498047, 9939.999023, -10072.553711)

WARNING: Too many light styles on a face at (1883.000000, 9732.000000, -10092.000000)

WARNING: Too many light styles on a face at (1883.000000, 9940.000000, -10092.000000)

WARNING: Too many light styles on a face at (1885.498535, 9939.999023, -10123.444336)

WARNING: Too many light styles on a face at (1885.498535, 9731.999023, -10123.444336)
..5
WARNING: Too many light styles on a face at (1888.707031, 9648.000000, -10131.257813)

WARNING: Too many light styles on a face at (1888.832031, 10000.000000, -10076.554688)

WARNING: Too many light styles on a face at (1897.000000, 9648.000000, -10148.000000)

WARNING: Too many light styles on a face at (1897.000000, 10000.000000, -10059.875000)

WARNING: Too many light styles on a face at (1900.708130, 9643.999023, -10036.706055)
...6...7.
WARNING: Too many light styles on a face at (2662.000000, 9936.000000, -10167.000000)

WARNING: Too many light styles on a face at (2662.000000, 9790.000000, -10167.000000)

WARNING: Too many light styles on a face at (2970.000000, 9944.000000, -10033.000000)

WARNING: Too many light styles on a face at (2660.000000, 9951.000000, -10096.000000)

WARNING: Too many light styles on a face at (2912.000000, 9705.000000, -10096.000000)

WARNING: Too many light styles on a face at (2652.000000, 9705.000000, -10096.000000)

WARNING: Too many light styles on a face at (2612.000000, 9705.000000, -10096.000000)

WARNING: Too many light styles on a face at (2652.000000, 9951.000000, -10096.000000)

WARNING: Too many light styles on a face at (2612.000000, 9951.000000, -10096.000000)

WARNING: Too many light styles on a face at (2296.000000, 9790.000000, -10167.000000)

WARNING: Too many light styles on a face at (2606.000000, 9948.000000, -10167.000000)

WARNING: Too many light styles on a face at (2604.000000, 9944.000000, -10033.000000)

WARNING: Too many light styles on a face at (2604.000000, 9705.000000, -10096.000000)

WARNING: Too many light styles on a face at (2294.000000, 9951.000000, -10096.000000)

WARNING: Too many light styles on a face at (2360.000000, 9840.000000, -10187.000000)

WARNING: Too many light styles on a face at (2064.000000, 9956.000000, -10033.000000)

WARNING: Too many light styles on a face at (2058.000000, 9692.000000, -10167.000000)

WARNING: Too many light styles on a face at (2256.000000, 9976.000000, -10033.000000)

WARNING: Too many light styles on a face at (2058.000000, 9952.000000, -10167.000000)

WARNING: Too many light styles on a face at (2052.000000, 9984.000000, -10167.000000)

WARNING: Too many light styles on a face at (2052.000000, 9976.000000, -10033.000000)

WARNING: Too many light styles on a face at (2052.000000, 9844.000000, -10033.000000)

WARNING: Too many light styles on a face at (2052.000000, 9840.000000, -10167.000000)

WARNING: Too many light styles on a face at (2052.000000, 9736.000000, -10033.000000)

WARNING: Too many light styles on a face at (2052.000000, 9740.000000, -10167.000000)

WARNING: Too many light styles on a face at (1993.000000, 9752.000000, -10172.000000)

WARNING: Too many light styles on a face at (1993.000000, 9852.000000, -10172.000000)

WARNING: Too many light styles on a face at (1996.000000, 9911.000000, -10172.000000)

WARNING: Too many light styles on a face at (2046.000000, 9984.000000, -10167.000000)

WARNING: Too many light styles on a face at (2000.000000, 9960.000000, -10033.000000)

WARNING: Too many light styles on a face at (2000.000000, 9844.000000, -10033.000000)
.
WARNING: Too many light styles on a face at (1994.000000, 9840.000000, -10167.000000)

WARNING: Too many light styles on a face at (1996.000000, 9745.000000, -10172.000000)

WARNING: Too many light styles on a face at (2000.000000, 9736.000000, -10033.000000)

WARNING: Too many light styles on a face at (1994.000000, 9740.000000, -10167.000000)

WARNING: Too many light styles on a face at (1888.000000, 9672.000000, -10033.000000)

WARNING: Too many light styles on a face at (1882.000000, 9676.000000, -10167.000000)

WARNING: Too many light styles on a face at (1882.000000, 9984.000000, -10167.000000)

WARNING: Too many light styles on a face at (1888.000000, 9976.000000, -10033.000000)

WARNING: Too many light styles on a face at (1881.000000, 9984.000000, -10096.000000)

WARNING: Too many light styles on a face at (1881.000000, 9616.000000, -10096.000000)
.8.
WARNING: Too many light styles on a face at (1994.000000, 9804.000000, -10167.000000)

WARNING: Too many light styles on a face at (1994.000000, 9904.000000, -10167.000000)

WARNING: Too many light styles on a face at (2000.000000, 9800.000000, -10033.000000)

WARNING: Too many light styles on a face at (2000.000000, 9908.000000, -10033.000000)
.
WARNING: Too many light styles on a face at (2645.685547, 9755.997070, -10127.000000)

WARNING: Too many light styles on a face at (2645.684570, 9908.004883, -10127.000000)

WARNING: Too many light styles on a face at (2645.686768, 9811.994141, -10127.000000)
.9.
WARNING: Too many light styles on a face at (2646.000000, 9753.000000, -10040.000000)

WARNING: Too many light styles on a face at (2646.000000, 9753.000000, -10068.000000)

WARNING: Too many light styles on a face at (2646.000000, 9753.000000, -10136.000000)

WARNING: Too many light styles on a face at (2646.000000, 9753.000000, -10152.000000)

WARNING: Too many light styles on a face at (2646.000000, 9911.000000, -10036.000000)

WARNING: Too many light styles on a face at (2646.000000, 9911.000000, -10068.000000)
.
WARNING: Too many light styles on a face at (2646.000000, 9911.000000, -10136.000000)

WARNING: Too many light styles on a face at (2646.000000, 9911.000000, -10152.000000)

WARNING: Too many light styles on a face at (2299.999512, 9723.000000, -10151.999023)

WARNING: Too many light styles on a face at (2299.999512, 9723.000000, -10042.999023)

WARNING: Too many light styles on a face at (2299.999512, 9717.500000, -10072.553711)

WARNING: Too many light styles on a face at (2300.000000, 9707.000000, -10096.000000)

WARNING: Too many light styles on a face at (2299.999512, 9709.498047, -10123.444336)

WARNING: Too many light styles on a face at (2296.000000, 9933.000000, -10043.000000)

WARNING: Too many light styles on a face at (2296.000000, 9933.000000, -10152.000000)

WARNING: Too many light styles on a face at (2296.000000, 9938.501953, -10072.554688)

WARNING: Too many light styles on a face at (2296.000000, 9949.000000, -10092.000000)

WARNING: Too many light styles on a face at (2296.000000, 9946.500000, -10123.445313)
.10 (2)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 15487890, max 1023
transfer lists: 118.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(208136, 185921, 121844)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(63073, 50911, 26384)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(20655, 15046, 6131)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(6845, 4492, 1430)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2301, 1360, 338)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(777, 414, 80)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(264, 126, 19)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(90, 39, 5)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(31, 12, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(10, 4, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(4, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0153 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 126/1024         6048/49152    (12.3%) 
brushes               1609/8192        19308/98304    (19.6%) 
brushsides           11744/65536       93952/524288   (17.9%) 
planes                6800/65536      136000/1310720  (10.4%) 
vertexes              9420/65536      113040/786432   (14.4%) 
nodes                 2158/65536       69056/2097152  ( 3.3%) 
texinfos              1122/12288       80784/884736   ( 9.1%) 
texdata                 69/2048         2208/65536    ( 3.4%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 5319/65536      297864/3670016  ( 8.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             4333/65536      242648/3670016  ( 6.6%) 
leaves                2285/65536       73120/2097152  ( 3.5%) 
leaffaces             6103/65536       12206/131072   ( 9.3%) 
leafbrushes           2273/65536        4546/131072   ( 3.5%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            44998/512000     179992/2048000  ( 8.8%) 
edges                28238/256000     112952/1024000  (11.0%) 
LDR worldlights         58/8192         5104/720896   ( 0.7%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            830/32768        8300/327680   ( 2.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         17493/65536       34986/131072   (26.7%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                28/512          9856/180224   ( 5.5%) 
LDR lightdata         [variable]     7013764/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       12755/16777216 ( 0.1%) 
entdata               [variable]      165492/393216   (42.1%) 
LDR ambient table     2285/65536        9140/262144   ( 3.5%) 
HDR ambient table     2285/65536        9140/262144   ( 3.5%) 
LDR leaf ambient      3417/65536       95676/1835008  ( 5.2%) 
HDR leaf ambient      2285/65536       63980/1835008  ( 3.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3044     ( 0.0%) 
pakfile               [variable]      212431/0        ( 0.0%) 
physics               [variable]      621704/4194304  (14.8%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 16751
Writing e:\maps\gm_flatgrass_kutter_v10.bsp
22 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:\Maps\gm_flatgrass_kutter_v10.bsp" "D:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_flatgrass_kutter_v10.bsp"


** Executing...
** Command: "D:\Program Files\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "D:\Program Files\Steam\steamapps\common\GarrysMod\garrysmod"  +map "gm_flatgrass_kutter_v10" -steam


Ошибка "WARNING: Too many light styles on a face (XXX,XXX,XXX)" слишком много источников света на один браш? Если убрать все point_spotlight ошибка остаётся. Если убрать у каждой лампочки название, ошибки нет. Если дать имя хотя бы одной лампочке, появляется ошибка, но не в таком количестве, а где то 2-3 строчки. Дать название всем лампочкам например light или же каждой light_1-4. Все они будут работать, можно включить/выключить. Но просто интересно, что за ошибка :) На карте есть другие комнаты, с другими источниками света и таких проблем нет, только почему то именно тут :)

Последний раз редактировалось Kutter, 14.02.2017 в 19:28.
Kutter вне форума
Старый 16.02.2017, 13:29  #8
Kutter
Kutter
Старший солдат
Регистрация: 13.08.2010
Адрес: Минск
Сообщения: 78


По умолчанию

А говорили, что форум живой...
Kutter вне форума
 

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